Posts: 10
Threads: 6
Joined: Aug 2019
Hey there, I am a bit of a rookie when it comes to ripping assets from Nintendo games, and I need help figuring out how I can accurately emulate the primary part of the Satellaview expansion and then rip assets such as the overworld and player models. Any help would be appreciated (and doing my job for me even better)
Posts: 10
Threads: 6
Joined: Aug 2019
I found out it is real easy to run the game, but BSNES doesn't run at a pretty resolution, so ripping stuff via screenshot is a pain and leaves an inaccurate character model
https://www.spriters-resource.com/resour...1722061500
Posts: 1,511
Threads: 21
Joined: Mar 2020
Your link isn't working.
Are you using bsnes+? You can replace its files with bsnes-rawpalettes by Random Talking Bush to get true colours (link in my signature).
Posts: 10
Threads: 6
Joined: Aug 2019
Turns out the problem was that I was using the wrong version of bsnes lol. Also the link is dead because all of the assets were ripped from the BSX menu and mine was an incomplete repeat