12-15-2024, 07:08 AM
This is a series of game design articles written by me.
They're more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as the “end game”.
These articles give you hints on how to surpass that limit and go beyond.
Games Are Need Satisfiers
https://docs.google.com/document/d/1JIuP...AS_UhCwihE
Throwaway Games Are Band-Aid Approach
https://docs.google.com/document/d/1c9wK...7iQLclssh0
Future Of Games, The Next Big Innovation
https://docs.google.com/document/d/12Soe...jV7LkeoZhU
My View On The Universe, Life And Death (Part 1)
https://docs.google.com/document/d/1mmyt...CXzSTLbBMw
My View On The Universe, Life And Death (Part 2)
https://docs.google.com/document/d/1x7K3...tZgw8bt3Io
Forking Drives Innovation, Not Competition!
https://docs.google.com/document/d/1K9nu...VIlfRX8-no
Why I Don't Play Competitive Human Vs Human Games Anymore
https://docs.google.com/document/d/1AEL4...gNWE4psDfs
How To Get Started As A Complete Beginner In Game Development
https://docs.google.com/document/d/1su-K...Nx3LYYHAkU
How To Grow As A Game Designer. My Story and Biggest Epiphanies
https://docs.google.com/document/d/1Uc7p...kHGVElCiIw
What Really Is a Game Designer And How To Master This Skill
https://docs.google.com/document/d/1qYeW...cJ8O2nA46Y
Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge
https://docs.google.com/document/d/1WN99...txwMd78VnI
Additive vs Multiplicative Game Content And Why The Latter Is Better
https://docs.google.com/document/d/1X46P...vXm51VBMBQ
Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced
https://docs.google.com/document/d/1dUnM...0r3MzPFXCI
How To Contextualize Narrative Within Infinite Metagames: Player-Run Services
https://docs.google.com/document/d/1MChl...VCHAD5FgPI
Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?
https://docs.google.com/document/d/1AYFU...r-x3pQrDUA
How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
https://docs.google.com/document/d/1qfdo...ATPgpe5fr0
GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate
https://docs.google.com/document/d/1tuL7...Y2nHYk0t1U
GUEST ARTICLE - Loopholes in Game Design
https://docs.google.com/document/d/1IfTJ...aPREabJn8Q
Enjoy!
They're more on the advanced and mature side of topics that dive much deeper into the idea of creating a truly Infinite Game - as in something that feels like your typical epic narrative driven 10 hour campaign experience, but having an infinite metagame that keeps the experience going without the game resetting after you’ve reached a what is commonly known as the “end game”.
These articles give you hints on how to surpass that limit and go beyond.
Games Are Need Satisfiers
https://docs.google.com/document/d/1JIuP...AS_UhCwihE
Throwaway Games Are Band-Aid Approach
https://docs.google.com/document/d/1c9wK...7iQLclssh0
Future Of Games, The Next Big Innovation
https://docs.google.com/document/d/12Soe...jV7LkeoZhU
My View On The Universe, Life And Death (Part 1)
https://docs.google.com/document/d/1mmyt...CXzSTLbBMw
My View On The Universe, Life And Death (Part 2)
https://docs.google.com/document/d/1x7K3...tZgw8bt3Io
Forking Drives Innovation, Not Competition!
https://docs.google.com/document/d/1K9nu...VIlfRX8-no
Why I Don't Play Competitive Human Vs Human Games Anymore
https://docs.google.com/document/d/1AEL4...gNWE4psDfs
How To Get Started As A Complete Beginner In Game Development
https://docs.google.com/document/d/1su-K...Nx3LYYHAkU
How To Grow As A Game Designer. My Story and Biggest Epiphanies
https://docs.google.com/document/d/1Uc7p...kHGVElCiIw
What Really Is a Game Designer And How To Master This Skill
https://docs.google.com/document/d/1qYeW...cJ8O2nA46Y
Evolution of a Game Designer According to Common Knowledge, Which Isn’t Always Correct Knowledge
https://docs.google.com/document/d/1WN99...txwMd78VnI
Additive vs Multiplicative Game Content And Why The Latter Is Better
https://docs.google.com/document/d/1X46P...vXm51VBMBQ
Scope Creep Is Not An Enemy, You're Just Incompetent and Inexperienced
https://docs.google.com/document/d/1dUnM...0r3MzPFXCI
How To Contextualize Narrative Within Infinite Metagames: Player-Run Services
https://docs.google.com/document/d/1MChl...VCHAD5FgPI
Where Does Meaning or Motivation Come From In a Video Game? How To Make a Game Worth Playing?
https://docs.google.com/document/d/1AYFU...r-x3pQrDUA
How To Set Up Pacing, Difficulty, And Progression Within An Infinite Metagame
https://docs.google.com/document/d/1qfdo...ATPgpe5fr0
GUEST ARTICLE - Exploitative Game Design: Beyond the F2P Debate
https://docs.google.com/document/d/1tuL7...Y2nHYk0t1U
GUEST ARTICLE - Loopholes in Game Design
https://docs.google.com/document/d/1IfTJ...aPREabJn8Q
Enjoy!