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Samus*
#61
I like this one better.
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#62
[Image: samus.png]

Did the leg thing.
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#63
I love it. Think we can work with something that complex everyone?
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#64
i don't see it being too much trouble. i might even make a couple animations
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#65
Yeah, doesn't look too hard and complicated. Pretty much easier than the last one.
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#66
All this progress being made is making me giddy again.

Hopefully, animating Samus won't be too hard.
[Image: Bear2.png]
[Image: tumblr_ljk17tWfME1qd7kbno1_250.gif]
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#67
wow those lower shoulders make it a million times better.
[Image: ioncesawyouholleringint.jpg]
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#68
Honestly, I preferred the 3/4 point of view.
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#69
I love the new sprite, it's alot better then the old one
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#70
You know, there's a trick I saw at MFZ that might make this easier for some animations like walking. You blow up an existing sprite (i.e. Metroid Zero Mission) and pixel over it to smooth it up. Kind of cheating, but it could work.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#71
And not all characters have to be 3/4 view. I think characters with cannons facing forward need to be facing forward too.

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#72
(08-29-2010, 01:27 PM)Tonberry2k Wrote: You know, there's a trick I saw at MFZ that might make this easier for some animations like walking. You blow up an existing sprite (i.e. Metroid Zero Mission) and pixel over it to smooth it up. Kind of cheating, but it could work.

We could do this for all characters, like for Mario and Luigi with there BIS sprites
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#73
They're significantly easier to sprite. Samus is hard.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#74
not really, her design is more complex but her animation will be a lot more static while M&L will need to be bouncier and more energetic.
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#75
Exactly
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