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Fantasy Smash Project
Snitchbug sounds pretty cheap. maybe just have him drop them off the side so they can actually recover but it sets them up for a meteor smash.
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(11-23-2008, 07:36 PM)Angelglory Wrote: Need some input for my ATs:
KOS-MOS: X Buster
Swooping Snitchbug: Grabs foe and flies off the stage with them for a KO if they don't break free in time.
Jimmy T.: ???
Palutena: ??? (Might be summoning blasts of light from above)

Comments or suggestions?
Why Palutena?
She is already in Pit's Final Smash
I like the other choices thought
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[Image: maskedmanux3.png]

masked man/ masked boy

B: PK love
B Up: Lightning attack
B Down: change into Claus
B Side: PK fire

Idle not finished
[Image: computerrh2.png]
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Swooping Snitchbug sounds good.
I'll think of something to add later then.
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[Image: vjoejumpyd6.gif]
I know it looks kinda' choppy but seriously. Just look at his in-game jump.
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(11-23-2008, 09:04 PM)GoldenCactaur Wrote: [Image: maskedmanux3.png]

masked man/ masked boy

B: PK love
B Up: Lightning attack
B Down: change into Claus
B Side: PK fire

Idle not finished

It's gotta be

B- Energy blast (short range... kind of like ROB's laser though. He uses it in-battle.)
B Up- Jet pack
B Down- Lightning strike (kind of like Pikachu but a little bit in front of him)
B Side- Bomb Toss

FS- PK Love
His A attacks would be using the sword.

Here's a video. He uses all of the above attacks at some point in it.
http://www.youtube.com/watch?v=P1gYE4HvGuo
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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And Please, no Claus. Just The Masked Man.
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Well, yes. That too.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Whew, this one took a while to sprite:

[Image: GooeyDashAttack.gif]

It's his Dash Attack. If it seems a bit too theatrical, it's possible to cut the number of frames in half (that is, skip every other frame), and it'll halve the length (and height) of the jump as well. The whole point though is that it's slow-moving and low-priority, so it's easy to counter if he uses it far away, and if he uses it at mid-range all the opposing character has to do is crouch in order to get past it.

Both Flame and Ice require re-imagining (this one was flame) in order to be incorporated into his moveset.
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That looks awesome. Also, surprisingly unique.
Edit: just realized the anim I posted didn't loop
[Image: vjoejumpyh2.gif]
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(11-24-2008, 05:37 PM)Tuna Unleashed Wrote: That looks awesome. Also, surprisingly unique.
Edit: just realized the anim I posted didn't loop
[Image: vjoejumpyh2.gif]

The overall effect would work better if the transition from ascending to falling was steady instead of going awkwardly from Ascending -> Floating -> Falling; In other words, the animation seems to hiccup. Make him transition smoothly from ascending to falling in one movement.
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That's actually what its like. He moves his arms up about halfway through his falling.
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What he is like in the game and what looks good is two different things though.
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rolleyes.exe
[Image: vjoejumpom6.gif]
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Tuna, stick to the one that matches the game's style better. Viewtiful Joe wouldn't be the only jerky character Smash ever had. *coughgameandwatchcoughandcoughwariocough* Ex-CUSE me!
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