05-04-2011, 09:34 AM
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Ryan's Submissions v2.0
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05-06-2011, 06:13 AM
05-06-2011, 07:20 AM
Ryan, you are so darn dedicated. Really, wonderful job.
05-06-2011, 07:37 PM
Majin Tensei 2:
Mahong Rakia Root-Amnesia Syehakim The numbers, by the way are the positions the demons you summon appear in. First Demon you summon goes on 1, 2nd on 2, and so forth. You can have 15 minions on the field at a time. Combine that with the 5 human characters you have and you have 20 units to control. The purple portals on the field are enemy generators, they can summon demons automatically in battle; and only a specified limit, only humans can seal the portals though.
Oh wow. Rakia (a member here).
05-07-2011, 10:25 PM
Majin Tensei 2:
Zebr Cioule In most routes of the game, After finishing Zebr, you are transported immediately to Paranoia. Then after clearing Paranoia, then you are taken to the last area of Amnesia. The only route in which this is different is Dark-Law. You clear the last area of Amnesia and then go to Paranoia, but going through the entire dimension from the very first area of Paranoia than rather just warping to Cioule from Zebr as in the other routes. In other words, I will have Paranoia fully ripped by the time I reach the last map of Amnesia on my current playthrough.
05-08-2011, 06:37 PM
05-09-2011, 03:39 PM
05-09-2011, 09:45 PM
05-10-2011, 04:19 PM
05-10-2011, 04:26 PM
Wonderful! I love how these maps remind me of MegaMan Battle Network areas.
05-10-2011, 07:08 PM
Majin Tensei 2:
Shinjuku (1996) Ikebukuro Ichigaya Nagatacho Base of Invader This concludes the 1996 maps |
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