Users browsing this thread: 162 Guest(s)
Ryan's Submissions v2.0
Yikes, what a headache.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
2 More:

Megaman:
Robot Masters

Megaman 2:
Robot Masters

Do what you need to. When someone makes a complete enemy rip as you said, then we can worry about the section, you don't need to put them on the site immediately if you feel you have bigger issues to worry about.

I'm just uploading them to get them out of the way.
Thanked by: Garamonde, Shade
http://www.spriters-resource.com/nes/mm6/index.html

Just saw on the icons that Knight Man has different palettes. How do you even know which one is the right?
Thanked by: Garamonde
That's sort of the problem with NES/Genesis Ripping, the palettes are often different based on Emulator to Emulator. I used FCEUX (Famicom Ultra) for ripping. However, most of the rips for the NES I have done do not have the white bleed through problem (White is transparent and other things pass through the sprites) compared to the other rips I have seen on the site. I mean, if you do find the official palette, you can recolor them if you wish and put the tag on the sheet stating that you redid the palette or something.
Thanked by:
Megaman 3:
Robot Masters

Imageshack is starting to be annoying to upload to.
Thanked by: Garamonde
Do the snakes not have a sprite for when they hit the corner and start climbing up the wall?
Thanked by:
YES. ABSOLUTE YES.

Gah, I wish people didn't include the enemies on the RM sheets. While it might help make the sheet larger, it has a chance of causing issues later (and yeah, MM3 is just like 6 in that aspect >_>), like now. I would try to rip a complete enemies sheet, but I already have like 3/4/5 other things I need to do...

EDIT: @Belial: No they don't, they simply rotate to face upwards when they hit a wall.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
(02-24-2012, 03:45 PM)Mighty Jetters Wrote: YES. ABSOLUTE YES.

Gah, I wish people didn't include the enemies on the RM sheets. While it might help make the sheet larger, it has a chance of causing issues later (and yeah, MM3 is just like 6 in that aspect >_>), like now. I would try to rip a complete enemies sheet, but I already have like 3/4/5 other things I need to do...

EDIT: @Belial: No they don't, they simply rotate to face upwards when they hit a wall.
Actually they do have separate sprites, but they're more less rotated versions, so same principle, different method. Technically the upward sprites would be vertically-flipped, but yeah.
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
Thanked by: Garamonde
Megaman 4:
Robot Masters
Thanked by: Shade, Garamonde
February was Megaman month in TSR!
[Image: lhjFt57.gif][Image: sX7JK6W.gif][Image: 4BB3IOO.gif][Image: qHY3ZCP.gif][Image: oCiv6RT.gif][Image: RNSMdiR.gif][Image: gx5wm3G.gif][Image: ld7rSgS.gif]
Thanked by: Garamonde, Ton, Shade
Megaman 5:
Robot Masters

This now makes all the NES Robot Masters ripped, by me anyway...
Thanked by: Ton, Garamonde, Davy Jones
Hooray!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by:
Yay, Gravity Man and Charge Man! Big Grin
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
Ryan, do you have plans to do other bosses that aren't up?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
Megaman 5:
Darkman Robots

Ton: I have no idea if I plan on doing that

I decided to just get these all on one sheet and be done with it.
Thanked by: Ton, Shade, John2k4, Garamonde


Forum Jump: