12-29-2010, 02:53 AM
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'Pokémon Endless Adventure'
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Thanked by: joseydebo
12-29-2010, 04:39 AM
what program do you use for animating?
12-31-2010, 07:44 PM
To animate, I use Microsoft GIF Animator
Thanked by: joseydebo
01-03-2011, 06:32 PM
Aipom, right? But you already did it. Is it gonna be a remake?
01-03-2011, 07:00 PM
Well, I don't make hints for remakes, but you're really close...But I didn't word it right. It should have been:
'Next up is a Pokemon who needs to know the move Double-Hit to evolve from it's base form'
01-03-2011, 07:25 PM
I kinda figured. I was gonna say Ambipom, but I was confused by the wording of your previous post.
01-07-2011, 08:31 PM
Thanked by: joseydebo
01-07-2011, 08:36 PM
Xatu?
Thanked by: LeleleleMAXIMUM
01-08-2011, 12:48 AM
Xatu is correct!
01-10-2011, 06:11 AM
Hey i am a big fan of your work i am using your sprites in creating Pokemon Mugen Characters
you rock keep up the hard work
01-10-2011, 07:07 PM
Thanked by: joseydebo
01-10-2011, 07:35 PM
Skiploom?
01-10-2011, 07:46 PM
Sunkern?
These are great, Josh. You should up the ante by adding umm motion blurs. Like this:
01-10-2011, 10:09 PM
Skiploom is correct!
@ Murderbeard: I've recently been thinking about adding Motion Blurs, and so far, I have given Hitmontop a Motion Blur for Rapid Spin (Something suggested by NESlug, and his awesome Tweak of Electrode). I'm thinking about giving Motion Blurs to really fast Pokemon, but for the most part, I think I should have them limited to really fast moves/Pokemon, Especially since the SFX that I'll eventually Remake will also do a lot of the Blurring of Motion |
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