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Yawackhary's Submissions Again
Great job, Yawackhary. Big Grin
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Yawackhary
Which emulator did you use? I only got it to work using the Mame based one. Hazemd to be precise.
And yes, Shin Chan and Doraemon in a Bubble Bobble game, possible due to bootlegs and pirates.
Awesome rip.
Some old GIFs I made that I used as avatars on forums (mostly wouldn't have been possible without Spriters Resource and affiliates).
[Image: Game.gif][Image: image.gif][Image: FF12.gif][Image: Alchemy.gif]

No actual planned rips. Just random whatevers.
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Hah hah hah, I was just reading the Super Bubble Bobble MD page over at The Obscure Research Project the other day. Thank you very much, Mr. Yawackhary! Big Grin
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All saved!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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A new year, a new rip:
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(12-23-2009, 01:55 PM)xdonthave1xx Wrote: Which emulator did you use? I only got it to work using the Mame based one. Hazemd to be precise.
And yes, Shin Chan and Doraemon in a Bubble Bobble game, possible due to bootlegs and pirates.
Awesome rip.

Thanks. I used Gens/GS to play on it just to test the emulator since I ripped it manually via TileMolester. Actually this game can work on all emulators that support cheats, all you need to do is put this PAR code 0123E4:602A or Game Genie code FJVT-CA9E, enable the code and reset the game, I found these codes on Sega 16.
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Now for something completely different:

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These are my first ever texture rips which I don't think that I did them right considering that I used the EA Graphics Editor to rip them from my own disc (people who are more experted on this thing, have I done it right?). I wanted to do the kits but the software doesn't support importing fsh palettes, oh well. Also I can't find an icon for the game that isn't JPGed and don't want to install the game to do so.
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Good thing for you I'm quite good at finding stuff Wink

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And yeah, you did right. You actually use tools to rip textures, specially made by the own developer or some nice programmer into reverse-engineering Wink
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Thanked by: Yawackhary
Added:
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The cheats appeared glitchy but that's how they came out.
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Added:
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Just something small for now.
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Awesome!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Yawackhary
Added:
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Still a small one (I would really need time to do the big one). I read Divine Insect's post about the Genny colours about Shadow and Highlight this morning, apparently after testing Gens/GS which so far is the only one that supports this it just gives a brighter palette. Besides I think apart from backgrounds and a few other things, not many games take advantage of it.

It is confusing since some places say use the S/H (the lighter palette) while some say use the raw (the darker palette) that I have been using in the past, that most of the other emulators and tools use. I don't even know what the developers use. Oh well.

Enough technobabble for one week.
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Nice!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Yawackhary
Added:
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Yes, that is all the sprites there since he is the first boss (in the story mode, there are no enemies in the game).
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Yeah, he had so few sprites :/ But nice one ^^
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Another boss but thankfully much later in the game and tougher. Also did these two as well:

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The only reason why I ripped from that game is John Madden himself who strangely rarely appears outside title screens and menus except this one and a couple of others. Now to work on a project...
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