12-23-2009, 11:42 AM
Great job, Yawackhary.
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Yawackhary's Submissions Again
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12-23-2009, 11:42 AM
Great job, Yawackhary.
![]() Thanked by: Yawackhary
12-23-2009, 01:55 PM
Which emulator did you use? I only got it to work using the Mame based one. Hazemd to be precise.
And yes, Shin Chan and Doraemon in a Bubble Bobble game, possible due to bootlegs and pirates. Awesome rip.
12-23-2009, 04:29 PM
Hah hah hah, I was just reading the Super Bubble Bobble MD page over at The Obscure Research Project the other day. Thank you very much, Mr. Yawackhary!
![]() Thanked by: Yawackhary
12-27-2009, 01:25 AM
All saved!
01-02-2010, 06:33 PM
A new year, a new rip:
![]() ![]() (12-23-2009, 01:55 PM)xdonthave1xx Wrote: Which emulator did you use? I only got it to work using the Mame based one. Hazemd to be precise. Thanks. I used Gens/GS to play on it just to test the emulator since I ripped it manually via TileMolester. Actually this game can work on all emulators that support cheats, all you need to do is put this PAR code 0123E4:602A or Game Genie code FJVT-CA9E, enable the code and reset the game, I found these codes on Sega 16.
01-04-2010, 04:29 PM
Now for something completely different:
![]() ![]() These are my first ever texture rips which I don't think that I did them right considering that I used the EA Graphics Editor to rip them from my own disc (people who are more experted on this thing, have I done it right?). I wanted to do the kits but the software doesn't support importing fsh palettes, oh well. Also I can't find an icon for the game that isn't JPGed and don't want to install the game to do so.
01-04-2010, 11:29 PM
Good thing for you I'm quite good at finding stuff
![]() ![]() And yeah, you did right. You actually use tools to rip textures, specially made by the own developer or some nice programmer into reverse-engineering ![]() Thanked by: Yawackhary
01-06-2010, 07:00 PM
Thanked by: Ultimecia
01-11-2010, 06:04 PM
01-13-2010, 12:00 AM
Awesome!
Thanked by: Yawackhary
01-14-2010, 09:08 AM
Added:
![]() ![]() Still a small one (I would really need time to do the big one). I read Divine Insect's post about the Genny colours about Shadow and Highlight this morning, apparently after testing Gens/GS which so far is the only one that supports this it just gives a brighter palette. Besides I think apart from backgrounds and a few other things, not many games take advantage of it. It is confusing since some places say use the S/H (the lighter palette) while some say use the raw (the darker palette) that I have been using in the past, that most of the other emulators and tools use. I don't even know what the developers use. Oh well. Enough technobabble for one week.
01-14-2010, 11:40 AM
Nice!
Thanked by: Yawackhary
01-15-2010, 05:33 PM
01-15-2010, 05:42 PM
Yeah, he had so few sprites :/ But nice one ^^
01-18-2010, 09:33 AM
(This post was last modified: 01-18-2010, 09:34 AM by Yawackhary.)
Thanked by: redblueyellow, Ton
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