12-23-2009, 11:42 AM
Great job, Yawackhary.
Yawackhary's Submissions Again
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12-23-2009, 11:42 AM
Great job, Yawackhary.
Thanked by: Yawackhary
12-23-2009, 01:55 PM
Which emulator did you use? I only got it to work using the Mame based one. Hazemd to be precise.
And yes, Shin Chan and Doraemon in a Bubble Bobble game, possible due to bootlegs and pirates. Awesome rip.
12-23-2009, 04:29 PM
Hah hah hah, I was just reading the Super Bubble Bobble MD page over at The Obscure Research Project the other day. Thank you very much, Mr. Yawackhary!
Thanked by: Yawackhary
12-27-2009, 01:25 AM
All saved!
01-02-2010, 06:33 PM
A new year, a new rip:
(12-23-2009, 01:55 PM)xdonthave1xx Wrote: Which emulator did you use? I only got it to work using the Mame based one. Hazemd to be precise. Thanks. I used Gens/GS to play on it just to test the emulator since I ripped it manually via TileMolester. Actually this game can work on all emulators that support cheats, all you need to do is put this PAR code 0123E4:602A or Game Genie code FJVT-CA9E, enable the code and reset the game, I found these codes on Sega 16.
01-04-2010, 04:29 PM
Now for something completely different:
These are my first ever texture rips which I don't think that I did them right considering that I used the EA Graphics Editor to rip them from my own disc (people who are more experted on this thing, have I done it right?). I wanted to do the kits but the software doesn't support importing fsh palettes, oh well. Also I can't find an icon for the game that isn't JPGed and don't want to install the game to do so.
01-04-2010, 11:29 PM
Good thing for you I'm quite good at finding stuff
And yeah, you did right. You actually use tools to rip textures, specially made by the own developer or some nice programmer into reverse-engineering Thanked by: Yawackhary
01-06-2010, 07:00 PM
Thanked by: Ultimecia
01-11-2010, 06:04 PM
01-13-2010, 12:00 AM
Awesome!
Thanked by: Yawackhary
01-14-2010, 09:08 AM
Added:
Still a small one (I would really need time to do the big one). I read Divine Insect's post about the Genny colours about Shadow and Highlight this morning, apparently after testing Gens/GS which so far is the only one that supports this it just gives a brighter palette. Besides I think apart from backgrounds and a few other things, not many games take advantage of it. It is confusing since some places say use the S/H (the lighter palette) while some say use the raw (the darker palette) that I have been using in the past, that most of the other emulators and tools use. I don't even know what the developers use. Oh well. Enough technobabble for one week.
01-14-2010, 11:40 AM
Nice!
Thanked by: Yawackhary
01-15-2010, 05:33 PM
01-15-2010, 05:42 PM
Yeah, he had so few sprites :/ But nice one ^^
01-18-2010, 09:33 AM
(This post was last modified: 01-18-2010, 09:34 AM by Yawackhary.)
Thanked by: redblueyellow, Ton
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