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Oh, hahaha, I didn't notice the description on the front page! Ahh, they're basically exactly the same. I suppose I should've looked more thoroughly through the list. xS
Glad you guys like it! Though Aura, where abouts do you think I should touch it up? I can't quite put my finger on what needs help, but I'd really appreciate it if you told me.
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07-21-2010, 01:46 AM
(This post was last modified: 07-21-2010, 01:46 AM by Locked Achievement.)
The mud section seems seperated from the floor, and the shading makes it look slightly flat, rather than circular. Other than that, I dont know what else could be fixed!
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07-21-2010, 02:01 AM
(This post was last modified: 07-21-2010, 04:15 AM by Tarvonas.)
Alrighty, I'll get right on it! Thanks, mate!
EDIT:
Here we go:
I lowered the dirt a pixel, making sure not to get rid of the bump completely, seeing as the dirt was pushed out from the ground. I also noticed that Whacka in Paper Mario has a rather thick inner outline, so I gave mine a little but more too, in the form of a lighter shade; to give the impression that it's less fat, and more rounded.
Is this any better? Anything else that needs changing?
EDIT AGAIN:
Forgot to mention, I moved the eye over a pixel.
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I would recommend that you dont shade in the bottom of the mud, because that wil make it look attatched to the floor.
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I tried it without the bottom outline, but it looked a little odd.. The dirt is kind of piling up, so it makes sense to have some sort of shading at the bottom, I guess.
However, I did try lightening the bottom shade, and darkening the lighter shade. Seemed to work quite well, I guess (number four). In number 3, I merely darkened the lines separating each ball of dirt, as well as make some minor changes to the whacka's actual body, as with the fourth.
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It looks pillow-shaded. Please define a light source.
Otherwise, it looks okay.
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I thought because it was from Paper Mario, and that there generally is no shade on the characters in that game, I should shade it in a similar style. My reference pic strongly suggested that, too.
But I'll try it with a more definite light source, if you wish.
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The game isnt paper mario, though.
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That's very true, and it just so happens I made a quick little edit earlier to add shading accordingly because of this fact.
Any better?
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Not trying to sound awkward, but the colours are almost too similar. The shading itself is good, but the range of colours that you used aren't very well defined
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Not only that, but the colours look dirty; try a slightly more vibrant and colourful blue.
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07-23-2010, 11:17 AM
(This post was last modified: 07-23-2010, 11:29 AM by Tarvonas.)
Sure thing, I'll try it in a sec then. Stand by for an update in a little bit.
Okidokee. I made it as vibrant as I assumed possible without making it painful for the eyes. How's that? Any better?
New colors look nice, but see if you can up the contrast between the shades a bit.
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I wasn't sure how to increase the contrast between the shades without really changing the actual colors, so I did end up morphing them a little, as well as increase the width of the second darkest shade.
Is that what you were after?
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