11-07-2009, 11:26 PM
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Semi custom zero sprites MM2 style
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11-08-2009, 08:19 AM
Not just that. You'll have to use the colors to fit the NES sprite rules, too.
they're actually very good edits!
but they're not 8-bit
11-08-2009, 11:53 PM
11-09-2009, 02:57 AM
(11-08-2009, 11:53 PM)Silvazz Wrote:(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too. 4 spirte palets of 3 colors + Alpha(transparency) each. only 1 palette each 8x8 tile. sprites must be 8x8 or 8x16(you can combine these to make bigger ones)
11-10-2009, 11:52 AM
(11-09-2009, 02:57 AM)DigiTamer Metaru Wrote:(11-08-2009, 11:53 PM)Silvazz Wrote:(11-08-2009, 08:19 AM)*Gorsal* Wrote: Not just that. You'll have to use the colors to fit the NES sprite rules, too. Also 8-Bit RM sprites can has 2 or 3 layers (2nd is always with Rock's face palette). |
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