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various rips
Are you sure?

https://bof.fandom.com/wiki/Bouncer_(Breath_of_Fire_II)
https://bof.fandom.com/wiki/Dir.HR

One of them has green trunks, while the other one has red ones. Dir.HR also has a stronger tan.

Chiroru on the other hand is indeed there, revision to change the sheet's icon title is on the way.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Skyla Doragono
You're right, my bad. Damn sprites are too similar.
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BOF2's rips are ancient. Honestly, 99% of them probably need to be redone.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Thanked by: Yawackhary
This was supposed to be a quick test rip for Star Ocean (SNES), but the holes in the map, the transparency for certain parts and the different opacities of the shadow layers are what really makes it hard:
Edit:
Cheated by using screenshots, I really can't recreate this effect within my graphics program, probably some fancy programming was used to set priorities ingame.
Anyway, map is now ripped.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Skyla Doragono, Ton
Currently doing Terranigma, but on the side I'm always looking for some nice games to rip.
These ones look like they come from RPG Maker, but actually I have no idea:

Most probably an old PC game (maybe MS-DOS?), also had to resave these ones as PNG, since imgur doesn't allow BMP (their original format).
This was sitting on my HDD for a very long time, but I never found out what the original game was.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton, Skyla Doragono
Jurassic Park (SNES). This WIP only covers 1/4 of the actual map.
Bottom layer is just a single repeating panorama.

Complete map without layers here:
https://www.oldgames.sk/en/game/jurassic...oad/10428/

What makes ripping this so hard is that walk thru walls doesn't work with stairs (blocks), pipes (softlock) and water (death).
T-Rex and Triceratops also kill on contact, even with infinite health.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
I love how random some of your ripping choices are. Great job!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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The water is really annoying, I need to ask gamehacking discord for a code to walk thru that.
Maybe they have a solution, experiences were always good with them.

@Ton: The jungle tiles are really neat.

I also think this game can be actually finished, ripping-wise.
The overworld map is WIP, I also just submitted some stuff from the beginning (intro, title, etc.)
Tileset animations, maybe (if there are) map changes & ending?

There's not much left.

Edit:
Walk on Water : You still need "Walk Through Walls"
DDC6-44DF
by nolberto82
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton
Have you looked into that EVO: Search for Eden game? That seems like something right up your alley.
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Unfortunately, EVO is not really my genre.

Jurassic Park uses tiles that could be in an rpg, this is why I chose it. Also just finished Isla Nublar, it's one of the biggest maps I've ever ripped (4096x4096, 2,70MB).
Next one should be a classic rpg again, maybe Breath of Fire 2? I played the first one years ago on GBA. Also never touched Chrono Trigger for some reason.
SNES Ripping Tutorial with bsnes-rawpalettes & vSNES
https://www.vg-resource.com/thread-43257.html
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Thanked by: Ton


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