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should look nice
on the fish, only crit is it doesn't really look like it's coming from the deep.
like everything is of equal lighting.
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isael, you don't fight in this game, in fact you can't.
rabidbaboy, i used these as references for the fish:
(colour and eyes)
i'd appreciate an edit if it's possible, because i don't know how to fix the issue you highlighted. it's troubling me. :/
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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can't quite read it, make the eyes more defined
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06-04-2011, 01:24 PM
(This post was last modified: 06-04-2011, 01:24 PM by Guy.)
That dark blue background makes it a tad hard to make out the "body" but w/e, also Chris, what are you planning on coding this in anyway?
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is this any better? do you mean the nostrils or the eyes inside the head?
well, my brother is programming this on the chip16, a virtual system.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Remember he's wading through water. Moreover, he's at the bottom of the sea, so the pressure means it's even harder to walk. I suggest making him have smaller arm movements for instance.
I manage an emulation project called Chip16, check it out!
Peace!
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that's a good point. i was worried it wouldn't read well, so i overcompensated. i'll see what i can do.
here's the side sprite:
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
make it floaty when walking: Mother 3, for example, deals with this by animating the sprite a lil' slower and by bobbing it up and down more.
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ok, i've given it a try:
i haven't worked on more bobbing. i'm not sure if i'll make it bob more :/
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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I don't think more frames was necessary to make it slower - just change the fps function in your animator.
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(06-06-2011, 06:11 PM)Cshad Wrote: I don't think more frames was necessary to make it slower - just change the fps function in your animator. Agreed. Too many frames will look out of place, and I know this since I'm coding the game. Go back to 3 frames
I manage an emulation project called Chip16, check it out!
Peace!
Yeah, and then you can just have the bob be handed in the code. Maybe?
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Or, alternatively, small, quick movements.
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