Users browsing this thread: 17 Guest(s)
Le Scaphandrier
#31
should look nice

on the fish, only crit is it doesn't really look like it's coming from the deep.
like everything is of equal lighting.
[Image: ZRdfkWQ.jpg]
Thanked by:
#32
isael, you don't fight in this game, in fact you can't.
rabidbaboy, i used these as references for the fish:
[Image: viperfish.jpg] (colour and eyes)
i'd appreciate an edit if it's possible, because i don't know how to fix the issue you highlighted. it's troubling me. :/
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#33
[Image: KMD4w.png]
this is a barreleye fish :B
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: Guy, Gwen
#34
can't quite read it, make the eyes more defined
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Kitsu, RétroX
#35
That dark blue background makes it a tad hard to make out the "body" but w/e, also Chris, what are you planning on coding this in anyway?
Thanked by:
#36
[Image: S2Wdk.png]
is this any better? do you mean the nostrils or the eyes inside the head?

well, my brother is programming this on the chip16, a virtual system.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#37
[Image: u7UlG.gif]
the diver can now walk!
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by: tykel
#38
Remember he's wading through water. Moreover, he's at the bottom of the sea, so the pressure means it's even harder to walk. I suggest making him have smaller arm movements for instance.
I manage an emulation project called Chip16, check it out!
Peace!
Thanked by:
#39
that's a good point. i was worried it wouldn't read well, so i overcompensated. i'll see what i can do.
here's the side sprite: [Image: 9o1qw.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#40
make it floaty when walking: Mother 3, for example, deals with this by animating the sprite a lil' slower and by bobbing it up and down more.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
If you like my C+C, please rate me up. It helps me know I'm helping!
[Image: deT1vCJ.png]
Thanked by: Chris2Balls [:B]
#41
ok, i've given it a try:
[Image: VyPmb.gif]
i haven't worked on more bobbing. i'm not sure if i'll make it bob more :/
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Thanked by:
#42
I don't think more frames was necessary to make it slower - just change the fps function in your animator.
[Image: 2003-02-20.gif]
#43
(06-06-2011, 06:11 PM)Cshad Wrote: I don't think more frames was necessary to make it slower - just change the fps function in your animator.
Agreed. Too many frames will look out of place, and I know this since I'm coding the game. Go back to 3 frames Smile
I manage an emulation project called Chip16, check it out!
Peace!
Thanked by:
#44
Yeah, and then you can just have the bob be handed in the code. Maybe?
Thanked by:
#45
Or, alternatively, small, quick movements.
Thanked by:


Forum Jump: