08-30-2011, 09:37 AM
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Secret of Mana SNES & iPhone
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08-30-2011, 11:30 AM
(This post was last modified: 08-30-2011, 11:31 AM by Davy Jones.)
Changed all links for the common npcs in this thread because I've found another NPC. It's a palette swap for the regular dwarf who shows you the Rabite.
Progress on Popoi: http://img707.imageshack.us/img707/8766/theclaw2.png Weapon Level 6 & 8 are left + some other tiny bits.
08-31-2011, 07:23 AM
Ripped all weapon levels for the claw:
http://img593.imageshack.us/img593/8766/theclaw2.png Glitchy sprites have pink lines below them, I will also try to rip as many regular sprites as I can/know.
08-31-2011, 08:36 AM
Hooooly crap, that's looking great!
08-31-2011, 10:11 AM
Hats off to you mate. Your making some lovely progress
08-31-2011, 10:45 AM
A few strange findings:
The heavy knock back only seems to go east/west. Purim's bracelets change color as she runs or does other things. There seems to be a negative color sparkle on the end of the initial magic casting. Gnome gets an extra frame when Purim casts Earth Saber? It almost looked like Salamando got one too.
08-31-2011, 01:21 PM
(This post was last modified: 08-31-2011, 01:25 PM by Davy Jones.)
Thanks, next time it's the full sheet =)
(08-31-2011, 10:45 AM)Tropicon Wrote: The heavy knock back only seems to go east/west.You mean the animation where they fall down on the ground? It's also the same animation when you die, maybe the developers thougt it's saving memory space. Same thing with the backflip. (08-31-2011, 10:45 AM)Tropicon Wrote: Purim's bracelets change color as she runs or does other things.Interesting, I've never noticed that. (08-31-2011, 10:45 AM)Tropicon Wrote: There seems to be a negative color sparkle on the end of the initial magic casting.It's the same frame as the previous, but with a glitchy palette which can also change from time to time. The frame itself shows up randomly, so I didn't include it. (08-31-2011, 10:45 AM)Tropicon Wrote: Gnome gets an extra frame when Purim casts Earth Saber? It almost looked like Salamando got one too.Really? I will try that, maybe it's also a glitchy one like Luna's 7th summon sprite. It's like the frame from the initial magic, just a duplicate with a palette swap at the end of the animation.
08-31-2011, 03:21 PM
While I captured the frames for Popoi, I've discovered some new stuff for the misc. sheet and the ending. I've also edited some of the other sheets as well.
So you don't have to update anything, I will post everything in one post when I'm done with her.
08-31-2011, 06:33 PM
(This post was last modified: 08-31-2011, 06:35 PM by Davy Jones.)
http://www.flyingomelette.com/oddities/somunused.html Wrote:Of all of these unused sprites and animation frames, this one baffles me the most. You know those little yellow blobs that spring you up to higher ledges when you step on them? Apparently, a complete animation sequence of the little guy popping his head up and resetting it (complete with bugged-out eyes) was coded into the game, but left unused! Myth busted, it's definitely used. Posting another WIP because I don't trust my PC: http://img64.imageshack.us/img64/8766/theclaw2.png Hit pose & ghost palette, then I'm done. Not sure if there's an animation for bowing (sideview) in the game, if yes I have no idea where. Edit: oh yeah, the jump sequence from the screen is also on my list.
09-01-2011, 12:01 AM
Looks like you were right about the sabers. Each elemental seems to be capable of an extra frame in their sabers pallet when casting their saber spells.
09-01-2011, 01:47 AM
Wonderful work so far.
09-01-2011, 08:32 AM
(This post was last modified: 09-03-2011, 08:52 AM by Davy Jones.)
http://img834.imageshack.us/img834/4615/...thclaw.png Characters: http://img819.imageshack.us/img819/699/charactersw.png Common NPCs: http://img844.imageshack.us/img844/3848/commonnpcs.png Antagonists: http://img593.imageshack.us/img593/8820/antagonists.png Ending: http://img695.imageshack.us/img695/4108/endingd.png Mana Spirits: http://img231.imageshack.us/img231/3944/manaspirits.png Misc. http://img718.imageshack.us/img718/7025/miscr.png Ring Menu & Message Boxes: http://img707.imageshack.us/img707/9010/...eboxes.png Whew, this was a lot of work.
09-01-2011, 12:40 PM
Only SEVEN more weapons to do
But seriously though, AWESOMENESS!!!
09-01-2011, 06:30 PM
(This post was last modified: 09-02-2011, 07:36 AM by Davy Jones.)
Thx, at least I've got ONE character done.
Time for a new round: Thanks to Maneko for the tilesets: http://www.crowdedstreet.net/neko/SDB/boy.rar http://www.crowdedstreet.net/neko/SDB/girl.rar http://www.crowdedstreet.net/neko/SDB/sprite.rar http://www.crowdedstreet.net/neko/SDB/Chars.rar http://www.crowdedstreet.net/neko/SDB/Monsters.rar Main characters are the same jigsaw puzzle which you've already seen in Deathbringer's post, same thing goes for the majority of the enemies. At least the characters, common npcs, antagonists and the misc. stuff look decent to rip.
09-02-2011, 08:12 AM
(This post was last modified: 09-02-2011, 09:17 AM by Davy Jones.)
http://img194.imageshack.us/img194/5165/...iphone.png They don't have as many frames as in the SNES version, maybe the developers deleted every unneccessary stuff before they revamped the sprites. |
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