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butterbreaking instant crossholes from hallugenorific disorientation man dude I swear
#46
That's an unusual kind of icon that I fear would confuse people, here's a suggested replacement:

[Image: AsnubrT.png]
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#47
Just ripping the crap out of Astonishia Story (PSP):
http://www.spriters-resource.com/psp/astonishstory/
Except the two building sheets in the misc. section, everything is ripped by me.

It bears a resemblance to Seiken Densetsu 3 / Secret of Mana 2, but only in villages, forests, etc., the interior, dungeons and overworld look nothing like the SNES example.
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#48
WIP Jikrol from Astonishia Story (PSP):
[Image: chryBr5.png]
The hardest boss in the whole game due to magic spell spamming. Since he doesn't move, he's easier to rip than other enemies and bosses in the game. One exception would be the final boss, which has probably only one animation.

Since GLIntercept only gives the sprites and not their animation order, I have to use Animget and then slap the extracted frames on the sheet.
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#49
WIP Kaisirak from Astonishia Story (PSP):
http://i.imgur.com/bTxYIaX.png

Just one big animation and also one of the dumbest final bosses ever. As said before, he kills the party instantly with a meteor spell or does nothing depending if you're in his range or not. If you haven't learned specific long-range attacks you are screwed, also if you don't have enough magic-healing items.
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#50
Still Kaisirak (WIP):
http://i.imgur.com/MKjyQNK.png

The alignment within the pink boxes is messed up because my grid point was an animated cursor. The sprites within the black boxes are correct and contain all of his frames without the spheres. Therefore I will form 48 frames out of these six and slap the sphere versions over the vanilla frames.
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#51
Flame Chrydaron (WIP):
http://i.imgur.com/gNj5ojN.png
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#52
Looking good so far! I've missed your rips!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#53
Flame Chrydaron (Cutscene) WIP
http://i.imgur.com/EcsVx1v.png
Some of his frames had the same black as the background, so I have some work to do with these. Animation itself has all frames.

Flame Chrydaron WIP
http://i.imgur.com/F1hneuQ.png
Some frames require more ripping, but the animations have all frames. After battle he gets an axe thrown in his eye, so he's far from being finished.
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#54
More Flame Chrydaron (WIP):
http://i.imgur.com/To1DzXI.png
http://i.imgur.com/o47sslN.png

This is the last enemy that I rip from Astonishia Story, it's really exhausting =o
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#55
Looking great! I can tell it's a real pain to do!
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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#56
Ugh, this dreaded dragon... at least he's finally done.

That's it for enemies, now I'm going for the portraits (WIP):
http://i.imgur.com/8gmC1vI.png
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#57
Failed attempt at the Rudelberg tileset:
http://i.imgur.com/BYCYF3m.png

There are scanlines scattered on the tileset, also it's missing tiles so it's practically unusable.

I'll try other areas next.
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#58
Flowers, fountains and some NPCs (WIP)
http://i.imgur.com/8wnhAVX.png
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#59
Taking on the interior tileset:
http://i.imgur.com/n4vvPPv.png
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#60
Out of curiosity, I tried to capture Muffet from Undertale with Animget:
http://i.imgur.com/tqRC0Mo.png

But yeah, it failed. The engines renders the pieces always differently, exact loops are not possible.
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