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Have you tried looking through save states to get the individual palettes? The palettes therein show the palettes of the sprites loaded in the vram at that moment. If you've already tried this, just ignore me. (whistles)
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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(04-21-2020, 01:51 AM)SmithyGCN Wrote: While I no longer rip or make sprites, I took time to arrange this into a sheet. For completeness, I want someone to rip the parts and palette strip to add onto it.
https://imgur.com/a/E15QDMI
Thanks! I modified my script to output the parts separately when assembling, and write a palette image script. So here you go:
[attachment=10534] [attachment=10535]
By looking at the parts image, I saw some parts were not used. And then realize Axe Armor has a close range swing attack that went missing! Where do it go???
I put up all my scripts on GitHub here, in case Raccoon Sam want to take a look:
https://github.com/rufaswan/Web2D_Games/...s/psxtools
(any scripts starts with '__' are unfinished/in-development/testing)
Take care,
- Rufas
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(04-21-2020, 02:37 PM)rufaswan Wrote: (04-21-2020, 01:51 AM)SmithyGCN Wrote: While I no longer rip or make sprites, I took time to arrange this into a sheet. For completeness, I want someone to rip the parts and palette strip to add onto it.
https://imgur.com/a/E15QDMI
Thanks! I modified my script to output the parts separately when assembling, and write a palette image script. So here you go:
By looking at the parts image, I saw some parts were not used. And then realize Axe Armor has a close range swing attack that went missing! Where do it go???
I put up all my scripts on GitHub here, in case Raccoon Sam want to take a look:
https://github.com/rufaswan/Web2D_Games/...s/psxtools
(any scripts starts with '__' are unfinished/in-development/testing)
Take care,
- Rufas
I felt this warm emotion when i saw in your github "Xeno_battle1" hahaha
damn, you are a genius. Doing scripts to rip sprites is another level that i never saw anywhere.
...And yet i now live again.
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All right, unless you find that close range attack, this is the sheet's final form!
https://imgur.com/AlCqMzM
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 1,380
Threads: 40
Joined: May 2008
Made a few gifs with the animations using the frame rate in the anim read me as a guide. I ended up with something pretty exact to how the character moves.
https://imgur.com/jf0Dy9Z
https://imgur.com/hAxxggc
https://imgur.com/0bwehvJ
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 163
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While Castlevania NDS is currently on hold, Xenogears sprites is near completion. I'm replaying the game now to check/debug for certain sprite.
Here is how Citan battle sprites currently looks like:
xeno_citan_dev.zip (Size: 413.12 KB / Downloads: 174)
I'll make a new thread once I'm done.
Take care,
- Rufas
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(04-28-2020, 04:02 PM)rufaswan Wrote: While Castlevania NDS is currently on hold, Xenogears sprites is near completion. I'm replaying the game now to check/debug for certain sprite.
Here is how Citan battle sprites currently looks like:
I'll make a new thread once I'm done.
Take care,
- Rufas HOLY SH****!
You are freaking awesoooome!
I highly doubt about if you could rip those, since there is no clear data on the ISO file..
but you DID IT.
I f*cking love you brother, this means a lot, finally we can have the Xenogears sprites.
You are a genius buddy.
...And yet i now live again.
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https://imgur.com/HKksM8Q
Banshee. Just need parts and palette. The only problem with the parts sheet on TSR is that the colors are wrong on some pieces.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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Oh, so you are making spritesheet from my example? That's mainly just for show, as some palette is still wrong. OOE may give you a pointer to a palette set, but it seems only the first palette from the set is right.
Here is the whole thing. Beware of the lizardman.
http://www.mediafire.com/file/wmfim86ui5...ev.7z/file
(note: you can open index.html to see all sprites at once instead of opening them one-by-one)
In the end, OOE still has palette problem like DOS and POR. But still, if you can verify the sprites are correct, you can just go ahead and make a spritesheet.
Take care,
- Rufas
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Interesting. Yeah, there are a lot that have correct palettes and there are some which I can just recolor, but, alas, there are many that are way off. Unfortunately, a lot of the latter folders are empty of sprites, so I can't see the rest of them. It is a WIP after all, so I shouldn't be disappointed.
What does disappoint me is that the files didn't show each rotation piece for the bigger monsters. That's not your fault, it's just an observation.
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 1,380
Threads: 40
Joined: May 2008
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
Posts: 1,380
Threads: 40
Joined: May 2008
God is good.
An old fart who sits on a chair, giving animation and pixeling advice,... and calls everyone son...
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I dunno if I'm just not being very observant and missing it entirely, I was looking for a sheet of the Mana Goddess boss. I want to use the sprites as a drawing/modeling reference. Has she been done and I'm just not seeing it?
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