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PSXPrev (PSX Model/Texture Viewer) (Released!)
I've tried the latest version with cardinal syn, and it begins to load the models, but at some point, out of the blue it crashes. Boh?
Anyway, beats me how could someone distinguish between all the chuncks that appear loading tenchu models. How Rickomax has been able to 'build' Rikimaru it's definitely a mystery for me.
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I wish Wipeout would work, I can't get the models to appear.
I know someone made a model viewer with js, but I need the models not someone's flexing it's programming skills.
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DL-Link results in


Quote:The page can’t be found It looks like nothing was found at this location


message.
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@TheVG Harvester Download Link is here: https://github.com/rickomax/psxprev/rele...ag/0.9.8.2
I like ripping stuff from games.
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Thanked by: TheVG Harvester
Try Threads of Fate for ps1 but only  got  2 textures none else. try all other scan but none.
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(01-08-2021, 06:52 AM)TheVG Harvester Wrote: DL-Link results in


Quote:The page can’t be found It looks like nothing was found at this location


message.

I've had issues with the Original Post's Download link too. Just use the github page instead.
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Thanked by: TheVG Harvester
Thank you very much to Cavan Ashton and LingFox
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Thanked by: Cavan Ashton
Hey guys, list Tokyo Highway Battle
Unpacks TIM, TMD,TOD completely.
I understand the program is looking for files created in Softimage? It is she who exports to TMD

[Image: 4af786635a00a879d687d4ddabf58830.png]
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i want to rip mario models
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:facepalm: There are no Mario games for the Sony PlayStation.
I like ripping stuff from games.
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Any chance this program will work for Resident Evil: Survivor? All the game data is packed inside .bin files unlike other Resident Evil games. Please add support for Dino Crisis.

Program doesn't even work. Process is terminated due to StackFlow Exception after every scan.
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There is a new PSXPrev update:
https://github.com/rickomax/psxprev/rele...ag/0.9.8.3

This update improves the HMD parser, and fixes some issues.
Many Lego Rock Raiders models are compatible now.
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Thanked by: Raccoon Sam, Doronetty
New PSXPrev update:
https://github.com/rickomax/psxprev/releases/tag/0.9.9

User-interface improvements
Texture viewer zoom option
VRAM viewer wireframe fixes
Complete HMD model support
Semi-transparency, single-sided, unlit, and tiled-texture triangles support
Reduced lag with attached limbs
New command-line options
Command-line and launcher form improvements
Code improvements
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Thanked by: Raccoon Sam
PSXPrev 0.9.9.1 released
https://github.com/rickomax/psxprev/rele...ag/0.9.9.1

UI / Controls
Program settings are now remembered between sessions.
Added Rotate and Scale gizmos.
Added option to change camera FOV.
Fixed texture UVs not fully matching how they display on the PS1.
Changing light direction now shows a visual, making it easier to see where light is pointed.
Added more options for Wireframe/Vertex draw modes.
Added option to disable texture rendering.
Added more animation options like loop mode and reverse.
New icons for all menu items.
Added icon for program executable.
Switched to a nicer UI control for displaying the textures list.
Many changes and additions to command line options.

Scanning
Scanner window can now be re-opened and re-run without having to close the program or clear your search results.
Re-added progress bars for scanning and improved responsiveness of them.
Added advanced options to match features available in the command line.
Raw PS1 .bin files can now be scanned (make sure the Advanced Option "Scan BIN Contents" is checked).
Improved support for TIM and HMD textures. Textures that have multiple CLUTs (palettes) can now be switched between by using the Textures > Set CLUT Index menu item.
Improved TMD model support, including Lines and Sprites.

Exporting
New Export Models window with more options to export with (including PLY / glTF2 / DAE format, and ability to export animations).
Switched to better folder browser dialog when selecting folder to export to.
Exporting models now defaults to using the selected model if no models are checked.
Added more export options for models, textures, and VRAM pages, such as exporting all.
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Thanked by: Raccoon Sam, Crackshaw
Heyo, just tried the latest version with Spyro the Dragon now that there's bin support. Only got just under 80 models with most being invisible, 15 textures that ended up being garbled, and 408 animations although they don't play correctly. Models are in MOD format, textures are in TIM, and animations are in TOD. Not sure if I did anything wrong, I'm a complete noob to this sort of thing.
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