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Legend of Zelda: Majora's Mask 3D Ripping Help
#1
As the thread subject implies, I am curious of how one would be able to rip models from the 3DS game "The Legend of Zelda: Majora's Mask 3D" and import them into a modeling program (like Autodesk 3DS Max or something along the lines of that). If someone could state what to do and what programs I would need, I would greatly appreciate that. Smile
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#2
Try this out, https://github.com/xdanieldzd/N3DSCmbViewer I think it exports the models in .dae format. I've used it to rip oot3d models and then import them into max, it should work for majora's mask 3d too. If I remember correctly you'll have to manually piece some things together on certain models, I had to when I ripped Ganondorf.
[Image: WGiT0RX.png]
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#3
Sorry to reopen topic, but I would like to know how the program is used, I have been trying for some time, but I can not ...
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