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[Tutorial] Ripping from Unity Engine games.
#16
I keep getting an error that says: Unable to load DLL: TextureConverterWrapper.dll

How do I fix this?
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#17
[color=rgba(255, 255, 255, 0.88)]How can I extract textures from Nun Massacre, is there some way I can extract the textures from resources.resource files?[/color]
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#18
Thank you for the thread. If I want to export animationsi made in Unity to gif, how can I do that? Anyone can help me in this?

With Utiny Ripper, I made a libary what I opened in Unity. But I'm stuck here.

Thank you in advance.
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#19
Exclamation 
i have issues withsome textures from when it stop to convert it to TGA. 
Some texture are messy,  trasparency cropped or mixed with another texture, that makes my models useless.
Help.
It exports textures also in .pvr but i dont know how convert it in to a tga  or Png... Help.
Here a sample of a pvr of a messy texture.


Attached Files
.zip   PVR.zip (Size: 231.95 KB / Downloads: 309)
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#20
I NEED HELP.
Actually all the android games i rip
not give trasparency to the most of the png
How i can solve this problem?

This thing make that textures useless.
Also i got auto filled spaces in textures,
instead of having a monocromatic spaces bethlween the shapes.
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#21
I don't understand anymore.

I've followed this tutorial, I've found several files which I think might be the assets I'm looking for, but I can't OPEN any of them using Asset Studio, it crashes or straight up extracts 0 files.
when I use Hex Editor to look at them, they have the UnityFS as the first line, but I don't know what to do with this information, you never told us what to do with it.

so I decided to save a copy of the file, and remove the UnityFS, Assetstudio now extracts it, but extracts 0 file.

PLEASE HELP, what am I supposed to do with these?!?!?!?
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#22
I had a question about UABE. I'm trying to rip animations from Kingdom Hearts Melody of Memory, and I saw how the tutorial on this page said that if the Asset Studio exports the model on frame 1 of its animation, that I should use UABE, so I tried that by locating the file with my model in it, and then having UABE open it. UABE said it was compressed, so I had it uncompress the file for me, and then I exported the uncompressed asset file. I tried to open the uncompressed Asset file, but then UABE gave me an error saying "Unable to read the bundle file! (invalid file or unknown version?)". that's where I'm stuck, because the other files in the game that are uncompressed by default work, but then the file that UABE decompressed doesn't work. I've linked the uncompressed .assets file I got, if anyone could help, that'd be great.

https://drive.google.com/file/d/1-z6WZAX...sp=sharing
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#23
I have a problem extracting the Skinned Mesh Renderer with UABE. Each time I try to export to .dae, it says it cant because the model is compressed. The thing is that I already decompressed the asset as explained in here, so I have no idea what to do to get the model with the rigs and the rest pose intact. The model in AssetStudio always gets ripped with the armature deformed in the first frame of animation and I want to fix that.
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#24
Is there a way to rip animations in Asset Studio? I haven't had any luck finding anything useful.
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#25
some tips with extracting sprites from kairosoft games? they made with unity, but UABE and AssetStudioGui didn't find any game sprites
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#26
Thumbs Up 
Thanks for the guide. I managed to export a model from Gunfire Reborn with texture and animations. Tongue
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#27
As you can see in my recently written first post, I am using AssetStudio for specific png assets from a Unity mobile game. My problem is that i dunno if its because of the ripped asset or because of the program, the green layer seems very noisy giving a bad outcome of almost every png assets. TGA assets work fine though.
Any idea?
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#28
(03-23-2020, 06:04 PM)Smakkohooves Wrote: I NEED HELP.
Actually all the android games i rip
not give trasparency to the most of the png
How i can solve this problem?

This thing make that textures useless.
Also i got auto filled spaces in textures,
instead of having a monocromatic spaces bethlween the shapes.

Is it something like this?
   
If it is, then I have exactly the same problem as you
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#29
I need help, i want a Flash game made on Unity, the game is called "Ben 10: Ultimate Crisis". Dont just can rip the ultimate swampfire and enemies, also the aggregor (boss) and all scene (just here one, no more).
Can the assetStudio rip browse games?
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#30
I downloaded AssetStudio now I have to open the game but I don't know how to do that. Could you possibly help me? I'm trying to rip a model from Super Mario Run.
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