10-19-2022, 02:40 PM
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Trials of Mana / Seiken Densetsu 3 - Ripping all SNES Maps
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Thanked by: Ton
10-21-2022, 03:12 PM
Submitted the cave tilesets.
Thanked by: Dark_Ansem
10-21-2022, 03:14 PM
10-21-2022, 04:19 PM
(This post was last modified: 10-21-2022, 04:21 PM by Barack Obama.)
I'm using an editor called Map Jester:
https://www.romhacking.net/utilities/986/ You can easily screenshot lower & upper layer of the tilesets and then put them on a sheet. And to remove the checkered background of the tilesets, I'm using Recolor by Previous (former TSR staff member): https://www.vg-resource.com/thread-38101...#pid673077 You bascially make two squares which match in size, one is the colour you want and the other square hosts the colours from the checkered bg. You mark them with two boxes and press a button to swap the colours, so the two-coloured bg becomes pink. Btw, deserts & snow field tilesets have also been submitted. Thanked by: Dark_Ansem
10-21-2022, 05:23 PM
I know Map Jester, but god help me, it doesn't help at all for animated tiles.
10-22-2022, 07:25 AM
10-22-2022, 09:35 AM
When you select tiles within Map Jester, a 16x16 area gets darkened. I accidentally did that with some of the tilesets and therefore had to delete and re-rip everything.
Good thing is that it's kinda easy and fast to pump sheets out. I will concentrate on the cave/mountain structures first, I also overlooked some of the variants on my first try which will now be added. Thanked by: Dark_Ansem
10-22-2022, 09:54 AM
(10-22-2022, 09:35 AM)Barack Obama Wrote: When you select tiles within Map Jester, a 16x16 area gets darkened. I accidentally did that with some of the tilesets and therefore had to delete and re-rip everything. Carthusian monk-like precision, I like.
10-22-2022, 03:30 PM
Mountain & Mountain Cave Tilesets
Desert, Snowfield & Beach Tilesets are up. Cave Tilesets is submitted and should be accepted soon. Thanked by: Dark_Ansem
10-23-2022, 03:53 AM
10-23-2022, 10:53 AM
(This post was last modified: 10-23-2022, 10:53 AM by Barack Obama.)
Animations are either loaded into the tileset per ingame code or they're just palette swaps, which also happen per code.
Since this is just a simple editor, I don't think there is a solution beside an extra sheet for the tile animations. Thanked by: Dark_Ansem
10-23-2022, 10:55 AM
(10-23-2022, 10:53 AM)Barack Obama Wrote: Animations are either loaded into the tileset per ingame code or they're just palette swaps, which also happen per code. I mean, that sounds like a good compromise. I'd be happy to do the extra sheet, if you don't want to. But I don't know how to see the animations in Map Jester, so this could be a bit long.
10-23-2022, 01:39 PM
(This post was last modified: 10-23-2022, 04:01 PM by Barack Obama.)
Submitted
Forest, Cliff & Jungle Tilesets Sanctuary of Mana Tilesets Pretty sure this needs to happen ingame. I can take care of it, most of it is water anyway. Tilesets come first, though. Thanked by: Dark_Ansem
10-23-2022, 01:45 PM
(This post was last modified: 10-23-2022, 01:46 PM by Dark_Ansem.)
That's true, mostly water but some of the desert are present too, and thethe Mirage Palace or the gemstone valley with those gleaming gems...
10-23-2022, 03:55 PM
(This post was last modified: 10-23-2022, 03:59 PM by Barack Obama.)
Submitted:
- Ruins (Exterior & Interior) - Woods of Wandara - Ship (Exterior & Interior) Revised: - Caves - added one more tileset - Desert, Snowfield & Beach - erased a white line below one of the tilesets |
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