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Disney Mirrorverse Ripping
#1
Hello this is a model ripping thread for a new Disney game called Disney Mirrorverse, it runs on the Unity Engine.
The game is pretty much going to release in June 2022, but many users got the game way earlier in April as a pre-release (I hope this isn't against the rules)
So I believe the models can be easily ripped. (They are probably going to be pretty high-poly, as the game's apk file is like 1.2Gigabytes)

I am going to get some ripped, and show them off here.

Here is Stitch. The model is rigged with the gun included.
[Image: Render.png]

Woody in the future.
[Image: Render.png]
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#2
Since the game will release on June 2022, the model rips will not be uploaded to the site.
For the meantime, I will keep them on my PC until the game officially gets released.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#3
The game just released, now it is the good time to rip them.
I will be providing the model files here, they are in a .zip file (They are .assetbundle files, and you need AssetStudio to rip them)
https://www.mediafire.com/file/agrw4a806...s.zip/file
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#4
Hi Nidoking, I want to help to ripping assets of the game. i was thinking extract sulivan and lightyear
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#5
(07-13-2022, 08:37 PM)Gothic_Luigi Wrote: Hi Nidoking, I want to help to ripping assets of the game. i was thinking extract sulivan and lightyear

Basically what you need is AssetStudio, since the game uses the Unity Engine. Also the assets for the game, can be found easily in the .apk

I recommend exporting the animator of the model, since it will include all of the bones and it will be rigged.

And then use Noesis to export the model to .dae, also you may have to fix the textures inside of Blender so they will properly show up.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#6
Hello, I have ripping assets of Mirrorverse with the 3d models, but I have a problems... The animation is not good, the model's animation feel like a wind. Only the cape, the hat and the weapon but not the character itself.

You have a solution ? Please
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#7
i have extracted Jack Sparrow 3d model for a mod of multiversus.
Enjoy it!
Previous image
https://imgur.com/a/dzFrwlB
Download (safe, no virus)
https://cdn.discordapp.com/attachments/9...parrow.zip


Attached Files Thumbnail(s)
   
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#8
I have extracted zurg for a other mod of multiversus, lod included.
Previous image:
[Image: ay_mamasita_me_vosh_mareash.png]
Download link (safe, no virus):
https://cdn.discordapp.com/attachments/9...1/Zurg.zip
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#9
also, i extract mr. incredible
previous image
[Image: Como_es_dame_una_vueltita_otra_vez.png]
download(safe, no virus)
https://cdn.discordapp.com/attachments/9...edible.zip
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#10
(08-23-2022, 03:42 PM)Gothic_Luigi Wrote: also, i extract mr. incredible
previous image
[Image: Como_es_dame_una_vueltita_otra_vez.png]
download(safe, no virus)
https://cdn.discordapp.com/attachments/9...edible.zip

Nice to see that the game is easy to extract from, I wouldn't be surprised if most of the models get ripped in a week or two.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#11
Hey I'm very green to all this. I'm an artist currently learning Zbrush. Is there a guide to extracting a model from mirrorverse? I'd love to get the Parr family
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#12
(07-11-2023, 01:02 PM)Hornedpariah Wrote: Hey I'm very green to all this. I'm an artist currently learning Zbrush. Is there a guide to extracting a model from mirrorverse? I'd love to get the Parr family

The game uses the Unity engine, you need to extract the files straight from the .apk by renaming the .apk to a .zip file and you will need to get the assets folder and put it somewhere on your desktop and then get AssetStudio to rip the models with their armature.
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#13
(07-21-2023, 05:49 PM)BlastoiseTheVGRipper Wrote:
(07-11-2023, 01:02 PM)Hornedpariah Wrote: Hey I'm very green to all this. I'm an artist currently learning Zbrush. Is there a guide to extracting a model from mirrorverse? I'd love to get the Parr family

The game uses the Unity engine, you need to extract the files straight from the .apk by renaming the .apk to a .zip file and you will need to get the assets folder and put it somewhere on your desktop and then get AssetStudio to rip the models with their armature.

i pointed the Assetstudio to the assets folder and i keep getting this error: 

Unable to load object
Assets CAB-97895b1533c5ffa8e5d37930a3155e86
Path C:\Users\horne\Downloads\Disney
Mirrorverse_6.0.1_apkcombo.com\assets\assetpack\aladdin_001_odr\alad
din_001.assetbundle
Type Shader
PathlD -9057030413560698077
System.lO.EndOfStreamException: Unable to read beyond the end of the
stream.
at System.lO.BinaryReader.lnternalRead(lnt32 numBytes)
at AssetStudio.EndianBinaryReader.Readlnt320 in
C:\projects\assetstudio\AssetStudio\EndianBinaryReader.cs:line 42
at AssetStudio.VectorParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 326
at AssetStudio.StructParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 34
at AssetStudio.ConstantBuffer..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 424
at AssetStudio.SerializedProgramParameters..ctor(ObjectReader reader)
in C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 537
at AssetStudio.SerializedProgram..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 714
at AssetStudio.SerializedPass..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 789
at AssetStudio.SerializedSubShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 843
at AssetStudio.SerializedShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 898
at AssetStudio.Shader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 982
at AssetStudio.AssetsManager.ReadAssets0 in
C:\projects\assetstudio\AssetStudio\AssetsManager.cs:line 454
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#14
(07-29-2023, 03:18 AM)Hornedpariah Wrote:
(07-21-2023, 05:49 PM)BlastoiseTheVGRipper Wrote:
(07-11-2023, 01:02 PM)Hornedpariah Wrote: Hey I'm very green to all this. I'm an artist currently learning Zbrush. Is there a guide to extracting a model from mirrorverse? I'd love to get the Parr family

The game uses the Unity engine, you need to extract the files straight from the .apk by renaming the .apk to a .zip file and you will need to get the assets folder and put it somewhere on your desktop and then get AssetStudio to rip the models with their armature.

i pointed the Assetstudio to the assets folder and i keep getting this error: 

Unable to load object
Assets CAB-97895b1533c5ffa8e5d37930a3155e86
Path C:\Users\horne\Downloads\Disney
Mirrorverse_6.0.1_apkcombo.com\assets\assetpack\aladdin_001_odr\alad
din_001.assetbundle
Type Shader
PathlD -9057030413560698077
System.lO.EndOfStreamException: Unable to read beyond the end of the
stream.
at System.lO.BinaryReader.lnternalRead(lnt32 numBytes)
at AssetStudio.EndianBinaryReader.Readlnt320 in
C:\projects\assetstudio\AssetStudio\EndianBinaryReader.cs:line 42
at AssetStudio.VectorParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 326
at AssetStudio.StructParameter..ctor(BinaryReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 34
at AssetStudio.ConstantBuffer..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 424
at AssetStudio.SerializedProgramParameters..ctor(ObjectReader reader)
in C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 537
at AssetStudio.SerializedProgram..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 714
at AssetStudio.SerializedPass..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 789
at AssetStudio.SerializedSubShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 843
at AssetStudio.SerializedShader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 898
at AssetStudio.Shader..ctor(ObjectReader reader) in
C:\projects\assetstudio\AssetStudio\Classes\Shader.cs:line 982
at AssetStudio.AssetsManager.ReadAssets0 in
C:\projects\assetstudio\AssetStudio\AssetsManager.cs:line 454

You may have to get a older version of the .apk.
I think they encrypted the models now in later versions
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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#15
Given that the original AssetStudio hasn't been updated in over a year, you might wanna try opening it with one of the forked and updated version of the tool. Like this one: https://github.com/aelurum/AssetStudio
[Image: 76561197999597301.png]
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