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various rips
Indeed, I'll try to get my hands on the PC-9801 sprites too.

Anyway, have some Cool World (SNES):
Holli's Building, WIP.

Mid-Air Jumps
C96F-0765
436F-07A5
DC64-0DD5
FD64-0D05
DD64-0F05
1C64-0FD5
Invincible
7E02BF:FF
Source:
https://gamehacking.org/game/42586
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More Cool World (SNES), more Princess Minerva (TGX) and of course, Zelda 3:
[Image: 7E9I0rQ.png]
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To be fair, that building is very neat.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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It is, but for now I'm through with any other game. I want to concentrate more on Zelda 3 and I will do the most difficult enemies first:
[Image: AWTBg51.png]
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Moblin and Taros are done. Stalfos and Zazak are next, as they're also tilting their head and therefore have more frames than other enemies.

Enemy lists:
https://www.gamedeveloper.com/design/ene...o-the-past
https://zelda.fandom.com/wiki/Enemies_in...o_the_Past
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Zelda 3 - Zazak (WIP)
[Image: 0mTK3Yu.png]
These are all frames except one, all they need now is organization and palettes.
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I never knew that guy was named Zazak.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Zelda 3 - Stalfos (WIP)
[Image: VHu22bz.png]
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Blue Stalfos is finished:
[Image: bRjeFMd.png]
There are more variants, but this is all that I can do at the moment. I have problems to distinguish pink/jasper and blue/blurple since Stalfos doesn't use many colours for itself and also the hit palettes.

Since blue Zazak has pretty much the same hit palette order, I was able to reconstruct it for Stalfos. For the rest of the Stalfos, I need more enemies as reference or at least do more research about it.

Blue Stalfos (Eastern Palace, Thieves' Town)
Grey Stalfos (Eastern Palace)
Yellow Stalfos (Eastern Palace)
Red Stalfos (Tower of Hera)
Green Stalfos (Swamp Palace)
Orange Stalfos (Turtle Rock)
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I've played this game a dozen times and never noticed there was more than two Stalfos colors.
You're doing a fantastic job with this game!
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Thanks, there are many things I haven't noticed too, like the sideways moblin spear throw where the arm vanishes behind the head and the spear floats in thin air.

[Image: TPtxt3I.png]

[Image: 8vOrQDT.png]

The hit flash for the same enemy seems to be also depending on what palettes are loaded into the VRAM. Which means effectively, the area decides how the hit flash plays out.
Hit flash palette orders for the blue Stalfos are identical in both dungeons (Eastern Palace, Thieves' Town), but single colour palettes got swapped with others.
I think this is because the VRAM needs to store palettes from other enemies which differ per area.
Also some palettes are very similar to others, which is why there are two "Ice". I'll probably run out of names anyway and I just need these names to quickly compare colours when I rip the hit flash frames.
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Kirby's Avalanche / Ghost Trap (SNES)
[Image: dG4E3Lz.png]
Did the blobs & boulders and had to cut the sfx out, since it was too much of a hassle to do it.
The ingame version looks different and has one weird extra frame, maybe another time when I feel like it.
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Another attempt at Star Fox / Starwing (SNES):
[Image: 75ktJ25.png]

Palettes are closer than on my first try, though.
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From this game: https://puyonexus.com/wiki/Super_Nazo_Pu...n_Hanjouki
[Image: yn6IDKh.png]

Sheet is nearly complete, but I wait until I got the other stuff ready (maps, tilesets, sprite overlays, tile animations).
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https://www.spriters-resource.com/snes/spuyo/
[Image: iILAYhU.png]

WIP

14 new rips and 4 rerips are currently on the way.

Edit: 15 new rips, which also means all tilesets and maps for this game are done.
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