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Rudra no Hihou / Treasure of the Rudras (SNES)
#1
https://www.spriters-resource.com/snes/treasurerudras/

Trying to do as many maps as I can.

Finished exterior maps
- Dragon God Ruins
- Desert Ruins
- Vairocana Ruins
- Thor Volcano
- Eremia's Mansion
- Tower of the Valiant / Danelf Coliseum
- Sacred Gate
- Cryunne Castle
- Sodom Castle & Danan Temple
- Sacred Forest (Aqua's Place)
- Tower of the Valiant / Danelf Coliseum (Top)
- Garal Clock Tower
- Lago Stone Research Lab (Top)
- Delphi Mountain
- Lago Stone Research Lab
- Statue of Meifa
- Statue of Meifa (Shore)
- Statue of Meifa (Departed)
- Catulia Ruins
- Temple of Spirit
- Tuhla Ruins
- Tower of the Giants
- Tower of the Giants (Top)
- Mantra Peak
- Roma
- Roma (Damaged)
- Len
- Len (Damaged)
- Hidden Village
- Sigmund Glacier
- Toxic Lands
- Toxic Lands (Purified)
- Sacred Forest
- Lost Forest
- Forest of Rem
- Great Forest
- Passage from Hidden Village to Great Forest (Exit)
- Small Church (Polluted / Purified Water)
- Undersea Palace
- Tarach
- Kireek
- Karn (Twilight)

Finished interior maps
Verdandi Temple (Mitra's Room)
Small Church
Dagda Orrery
Netherworld Cave
Nuad Shrine
Statue of Meifa (Departed)
Statue of Meifa
Lyla
Giant's Tower
Frey Ruins
Heg Shrine
Undersea Pyramid
Undersea Palace
Roma / Len / Hidden Village
Brusty's Lair
The Gram's Tomb
Fahl Ruins
Rudra Cult Base
Tarach / Kireek
Vairocana Ruins
Temple of Spirit
Dragon God Ruins
Rulne Ruins
Catulia Ruins
Nukai
Desert Ruins
Quarantine Camp
Oriab (Castagia's Lab)
Gommorrah City (Bio Tank Area)
Gate of Skuld
Netherworld (Purified)
Eremia's Manor
Danan Temple
Tower of the Valiant / Danelf Coliseum
Sacred Gate (Stairway Areas & Quarters)
Cryunne Castle
Museum of Magic
Eremia's Manor (invaded)
Sodom Castle
Garal Clock Tower
Gate of Urd
Heg Intestines
Sacred Gate (GF)

Finished world maps
Sky Islands
Day 10-15
Day 10-15 (Layers)
Day 08-10

Misc.
Tileset Animations 1

Tools:
bsnes-rawpalettes by Random Talking Bush
- Shows true colours just like vSNES.
- Tools - Debugger - S-PPU - Tile Viewer (vSNES functions)
vSNES
- For mode 7 and overlay sfx like water / reflections


Codes:
Walk Through Walls
6DD4-E7A5
Always sprinting
DDDB-E701
No Random Battle
7e092300
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#2
WIPs
Sacred Forest, Gomorrha City
Giant's Tower, Vairocana Ruins, Small Church, Tuhla Ruins
Thor Volcano, Delphi Mountain, Mantra Peak
Sacred Gate, Cryunne Castle, Sodom Castle / Dannan Temple, Eremias' Mansion
Hidden Village
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Thanked by: Raccoon Sam
#3
Never heard of this game but those rips look stellar and the art style is _very_ nice I gotta say
Once there was a way to get back homeward
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Thanked by: Barack Obama
#4
Glad you like it, this was Square-Enix' last game on the SNES and it really shows. Graphics and mapping are top notch.

Update on the castle structures, added the Danelf Coliseum and all layers:
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Thanked by: Ton
#5
Roma, Len
Meifa Statue, Catulia Ruins
Eremias' Mansion (after Monster Invasion), Sacred Forest (Aqua's Place)
Again, everything is WIP and cut off at bottom & top.
I will put them on a 16x16 pixels grid within my graphics program and complete them with existing tiles from the map.
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Thanked by: Raccoon Sam, Ton
#6
I'm done with Riza's & Sion's scenario and made quicksaves all over the place. Next is Surlent and oh boy, this game is tough as nails. Maybe there is an easier way to beat the final bosses, but I didn't use guides except when I have no idea where to go.

I used these codes in addition to the ones from the start post:
Also these mantras:
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Thanked by: Ton
#7
Played through the entire game. Characters & plot are flat as pancakes, but background story, graphics and music are amazing.
I used patch 2.1 by Aeon Genesis, this one needs an emulator who actually supports the font properly and ZSNES is clearly not doing that (readable, but it looks kinda ugly). bsnes-rawpalettes by RTB plays it just fine (although it doubles internal resolution whenever the font is shown, but you will only notice that on screencaps).

Anyway, Thor Volcano and Vairocana Ruins are done and submitted.

Edit: And the first interior map is done too, Verdandi Temple (Mitra's Room). One of the best maps in the game, imo. Ryan914 already ripped it, but I wanted to have it with all its layers.

Edit 2: Submitted Eremias' Mansion.

Edit 3: Submitted Eremias' Mansion (Invaded)

Edit 4: Submitted Tower of the Valiant / Coliseum
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#8
Most of the castle structures are now done.

- Sodom Castle & Danan Temple
- Sacred Gate
- Cryunne Castle

Sacred Forest (Aqua's Place), Tower of the Valiant (Tower Top) & Garal Clock Tower are the last ones.

Edit: All done... is what I would say now, but I just remembered the Lago Stone Research Lab in Avdol.
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#9
Lago Stone Research Lab (WIP)
[Image: ICIf23w.png]

Also finished Delphi Mountain and the Lago Stone Lab Top.
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#10
This is it, all castle structures are finally done. I will continue with the ruin structures, which are:

- Meifa Statue
- Meifa Statue (Departed)
- Catulia Ruins
- Spirit Temple
- Tuhla Ruins
- Tower of the Giants
- Tower of the Giants Top

And maybe a few more, I don't remember all of them.

Edit: Done and done.
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#11
WIP, Meifa Statue (Departed) & Spirit Temple
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#12
Meifa Statue (Shore) and Mantra Peak are also done.

Next are Roma, Len and the Hidden Village, since they all share the same tileset.
Roma and Len also have a 2nd variant due to being damaged after the fall of the Sky Islands.

Roma
Roma (Damaged)
Len
Len (Damaged)
Hidden Village

Edit: Finished.
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#13
Roma & Len (WIP)
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#14
Okay, the forests will be my last set of exterior maps. After that, I will tackle the interiors of castles and ruins.

Not sure what to do with the transparency effect for the leaf canopy, the map is cut off and I can't use other tiles to make up for it. Maybe I just rip the layers and nothing else? Or provide the cut off ingame map too? I really don't know.

Edit: Nah, I have to think about that a bit more. For now, I'll do interiors and leave the forests out.

- Vairocana Ruins
- Dragon God Ruins
- Desert Ruins
- Tower of the Giants
- Cult Hideout
- Statue of Meifa
- Tuhla Ruins
- Fahl Ruins
- Graham's Tomb
- Temple of Spirit
- Catulia Ruins
- Frey Ruins
- Vilshan Ruins
- Rulne Ruins
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#15
Desert Ruins, WIP

Trying to find an approach to these maps.

I need to check the stairs in vSNES, not sure if they actually have these holes and just use the bg colour for this.
For the rest: Maybe it's better to assemble the layers first on a pink background before I erase the bg colour with "paste transparent selection".
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