(02-19-2009, 05:14 PM)Mabelma Wrote: I fixed the Triforce here:
Looks good now. If you shade it, it'll look even better.
(02-19-2009, 05:14 PM)Mabelma Wrote: About Baby Luigi he is shaded but the colors on his clothes blend a lot so they don't really look good.
That means you need more contrast in between your shades. The only ones with ANY contrast at all are the green on the hat and sleeves. Add more contrast.
(02-19-2009, 05:14 PM)Mabelma Wrote: I won't sprite homer in that style anymore anyways I mad him in paper mario style I actually like it.
NOT Paper Mario style. And did you make the yellow brighter and the mouth darker? That's the opposite of what I said. I can't clearly tell the difference in between the sking tone and the whites of his eyes now, and that hurts. Make the yellow a lot darker, and brighten the area around his mouth. You want a kind of tannish brown, not the dark brown you're using.
The Triforce emblem is shaded oddly, and you still need more contrast in your shading. Consider where the light source is coming from, and shade with that in mind (Usually it's the upper left or upper right on sprites).
Homer... still needs more work. I'd forget Paper Mario style for now, just get down the basic design before you try anything else. You still need to tweak the skin and mouth colors, and I think he'd be happier if you gave him some feet . He doesn't use them much, but then at least he'd be able to get his beer from the fridge.
Now you're pillowshading the Triforce. You want to shade as if there's a definitive light source. You're best off shading as if the light source is to the upper-left or upper-right side of the sprite. Also the blade of the swords are still too straight.
Homer looks like he has to go to the bathroom, and is crossing his legs to help "hold it in." His far foot should be drawn the same as the close foot, perhaps a bit more of a side-view. This way, it looks more like a front-view, so it looks like he's crossing his legs. Also, the way the crotch is drawn contributes to the "crossed-legs" illusion. And his far leg should be more behind the close leg. You also need to make the feet wider. They're hardly wider than the thickness of his legs.
02-20-2009, 04:39 PM (This post was last modified: 02-20-2009, 04:50 PM by Mabelma.)
Ok fixing that' and about the triforce I wanted to make the light source from the center of the it.
The swords if you may. anything you might want to say about the lil big planet dude?
Homer's shoe shouldn't protrude above the cuff of his pants.
It's obvious you have a lot to learn about shading. First of all, you're shading with straight lines. You almost always curve your lines when shading. The lines of the shading should more or less follow the contours of the object. So, for example, that diagonal slash down Baby Luigi's hat should look like it's following the hat's physical shape. Right now, it looks kind of out-of-place. The blue of Baby Luigi's overalls also requires more contrast (I know it sounds like that's all I can say, but really, it does). One last thing; you have to consider HOW the light is striking the object in question, and where it's coming from. For example, most of the underside of Baby Luigi's cap brim should be shaded with the middle and darkest shades, as opposed to the lighter shades, which get used more on the top of the cap (I'm assuming that your light source is coming from the upper-right corner of the sprite, as that's how you seem to be shading it right now).
On the Triforce emblem, you have a different shading problem. Even if the light source is coming from directly in front of the emblem (even if the swords themselves are the light source), you wouldn't shade it like that. Try more of a circular shading pattern, radiating out from the center of the emblem.
As for the Sackboy, it's currently a blobby, misshapen mess. You need to tidy up the proportions a bit, and don't try to replicate the fabric pattern on such a small sprite. It just ends up looking messy and confusing.
If you don't mind, I might at some point do a bit of editing to show what I mean in more clear terms.
Since I suck at... explaining, I editted your Baby Luigi to show where you are wrong.
As you can see, you need to increase contrast between the shades and use a realistic shading. To shade correctly, You need to follow the outline, forming a darker layer. Also, using some AA, you can make it more... round.