08-31-2009, 09:20 PM
Well, I'm trying to get it to look like the official sprite's joint. You can see it on the official sprite.
Porky
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08-31-2009, 09:20 PM
Well, I'm trying to get it to look like the official sprite's joint. You can see it on the official sprite.
08-31-2009, 11:37 PM
Trying to redo the shapes of the joints. Ughhh.
09-01-2009, 12:37 AM
Far right is the newest one. Not sure if I like it.
09-01-2009, 08:12 AM
yes but you want it to look more like smash than the original game (don't say anything about joe), use less saturation and more hue shifting.
09-01-2009, 06:20 PM
A,B, or C?
09-01-2009, 06:33 PM
I'm liking A.
09-03-2009, 08:36 PM
Personally, I liked C. It showed the "layers" better. I played with that and did the one surrounded by purple. I think it looks good. For a more in-line-with-the-project sprite I did the one to the left of Claus. What do you think?
09-03-2009, 08:45 PM
That one next to Porky and Claus looks even better.
09-03-2009, 09:01 PM
You think so? I'm starting to like the outlines. It makes them pop a bit.
09-04-2009, 12:38 PM
09-04-2009, 12:55 PM
Is that thing around the leg supposed to be spinning?
09-04-2009, 01:11 PM
No, it's supposed to be pivoting. It's the leg joint. Needs work, I know.
09-06-2009, 03:38 PM
The animation's decent, but it's probably going to need some transition frames for smoothness.
09-06-2009, 06:29 PM
Yeah, I suck at smoothness.
09-06-2009, 07:59 PM
That metal slug topic in SD has some really smooth machine animations. I know it's a bit different but if I were having trouble with making smooth animations I would probably study some of those.
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