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Porky
#16
Well, I'm trying to get it to look like the official sprite's joint. You can see it on the official sprite.
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#17
[Image: lucas19.png]

Trying to redo the shapes of the joints. Ughhh.
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#18
[Image: lucas19.png]

Far right is the newest one. Not sure if I like it.
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#19
yes but you want it to look more like smash than the original game (don't say anything about joe), use less saturation and more hue shifting.
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#20
[Image: lucas19.png]

A,B, or C?
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#21
I'm liking A.
[Image: 27348983yu7.png]
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#22
[Image: lucas19.png]

Personally, I liked C. It showed the "layers" better. I played with that and did the one surrounded by purple. I think it looks good. For a more in-line-with-the-project sprite I did the one to the left of Claus. What do you think?
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#23
That one next to Porky and Claus looks even better.
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#24
You think so? I'm starting to like the outlines. It makes them pop a bit.
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#25
[Image: pod1.gif]
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#26
Is that thing around the leg supposed to be spinning?
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#27
No, it's supposed to be pivoting. It's the leg joint. Needs work, I know.
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#28
The animation's decent, but it's probably going to need some transition frames for smoothness.
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#29
Yeah, I suck at smoothness.
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#30
That metal slug topic in SD has some really smooth machine animations. I know it's a bit different but if I were having trouble with making smooth animations I would probably study some of those.
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